Satyr
ChaserThe rift's foot soldiers. Individually weak — but they never stop coming, and the horde grows by the minute.
The rift to the Underworld is open. Hera has chosen you to push the horde back — one thumb, five realms, endless waves.
Survive the swarm, pick godlike upgrades, and topple a guardian at the end of every realm.
Each realm has its own beasts, its own music, and a signature guardian waiting at the end — slay it, and the hunt only gets fiercer.
The rift's foot soldiers. Individually weak — but they never stop coming, and the horde grows by the minute.
Circles at a distance and rakes you with talon shots. From the second minute on, the skies are never safe.
Deep in a run, gorgons turn volatile — sprinting in and detonating on contact. Kill them at range, or pay in blood.
Restless dead slipping through the rift. Faster than they look, and they hunt in packs.
A wall of muscle and horn. Slow, furious, and built to outlast you — bring your evolved weapons.
Any beast can rise as an elite — bigger, meaner, gilded in gold. They drop treasure chests worth the risk.
Radial bursts, charge dashes, summoned warbands, knockback waves, burning ground — every guardian fights with its own arsenal. In endless runs they return stronger with every cycle.
Rings that close in, pincers from two flanks, marching warbands — the rift tests you on the clock, not just at the boss.
No energy timers · No forced ads · Never pay-to-win